The fearless defiance of the loyalist Legions: Part 1


No world shall be beyond my rule; no enemy shall be beyond my wrath.

The Emperor of Mankind

Like their turncoat kin, the loyalist elements of the Legiones Astartes had to change and adapt to this new, terrible way of war. Doctrines were remade, Legions shaped anew, and unlikely brotherhoods were formed from disparate elements of once shattered forces.

As the Galaxy in Flames expansion goes on, we look at the loyalist Legions, and the changes wrought upon them during the calamitous events of the Horus Heresy. You can find the Wave 2 Legions currently in game, under the command of some of the mightiest heroes of the loyalist forces.

Loyalty is its own reward.

Lion El’Jonson, Primarch of the Dark Angels
The First Legion, Dark Angels

As the first of the Emperor’s Legions, they received the moniker of Angels of Death, which would later be given to the Astartes as a whole, before being renamed to the Dark Angels after the discovery of the Lion on the death world of Caliban. Their organisation was designed according to the Principia Bellicosa, the foundation for the Legions during the Great Crusade, however it was further split into the six wings of the Hexagrammaton. It was in these wings that the true strength of the Dark Angels became apparent.

With the release of the Scions of the First mission card for the Dark Angels, a chosen wing of the Hexagrammaton is given the task of deploying to the battlefield. When six troops of the selected wing are put into play, the Dark Angels unlock a powerful tactic that allows them to increase the strength of all troops in their hand, further bolstering the deployed elite warriors already on the board, and securing battlefield dominance. Leverage this mission and the new Dark Angels cards to build a new type of deck around a single Wing.

What does not kill me is not trying hard enough.

Roboute Guilliman, Primarch of the Ultramarines
The Thirteenth Legion, Ultramarines

The Thirteenth Legion found their Primarch on the civilized world of Macragge, where he had already forged an empire known as Ultramar. Reorganising the newly renamed Ultramarines into the largest Legion, their supply chains dominated entire sectors. All this came to ruin when the Word Bearers and World Eaters waged the Shadow Crusade that brought destruction to Ultramar. After Calth, the Ultramarines were outnumbered and wounded, but they fought on with courage and honour. They took back lost worlds and systems, beating back traitor forces, as they prepared for a full strength push towards Terra.

As the effects of the Shadow Crusade wanes, and the Ruinstorm dissipates, the Thirteenth marshal overwhelming force to push to Terra. This is represented by their new mission, Sons of Ultramar, in which deploying numerous Astartes earns them the Master of Hosts tactic, deploying a fresh squad of censured warriors to the fight at the end of every turn. Utilize this mission and the new Astartes to build a powerful, troop focused deck and take the fight to the traitors.

I will make my own path.

Leman Russ, Primarch of the Space Wolves
The Sixth Legion, Space Wolves

Even in the early days of the Great Crusade, the Sixth Legion was apart from their fellows. Their reputation as a deadly shock-assault and hunter-killer force was earned during those times, and the discovery of the Wolf King upon Fenris did nothing to lessen that brutal reputation. Often kept on a tight leash by the Imperium, they became a weapon of punishment and sanction against those who opposed the will of the Emperor, such as Magnus and his Thousand Sons. Fast hitting and hyper aggressive, the Space Wolves, otherwise known as the Vlka Fenryka to those of Fenris, took to the void just before the Siege of Terra in an attempt to confront Horus, and cut the head from the Heresy before it reached Terra.

This method of war is highlighted in their new mission, Sons of Fenris. Upon attacking with their troops multiple times, the powerful Howl of the Wolf King is unleashed to be activated. With every warrior that attacks, their other troops become reinvigorated and stronger as the strength of Fenris imbues their bodies. Speed is of the essence when utilizing this mission, and the quicker they unleash their troops upon the enemy, the sooner they reap the rewards. Use this to build a truly unstoppable army to defeat your opponents.

Let us see how you keep up with this!

Jangsai Khan, White Scars

The Horus Heresy: Legions is available on Steam, iOS and Android.

Everguild Ltd. is an independent game studio operating from the UK and Spain, committed to making deep and polished games with a never-seen-before twist. Everguild is pushing the boundaries of the CCG genre on mobile, with its acclaimed first title, ‘Drakenlords: CCG Card Duels’, and the more recent ‘Warhammer The Horus Heresy: Legions’, based on Games Workshop®’s renowned setting, The Horus Heresy®, and ‘Warhammer 40,000: Warpforge‘, based on Games Workshop®’s, Warhammer 40,000. More information about Everguild can be found at

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 500 of its own stores (branded Games Workshop® or Warhammer®), the web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including its publishing division ‘Black Library’ and its special resin miniatures studio ‘Forge World’) can be found at

The Horus Heresy: Legions© Copyright Games Workshop Limited 2024. The Horus Heresy, The Horus Heresy Eye logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Drakenlords and Everguild are registered trademarks of Everguild Ltd. All rights reserved to their respective owners.