Card changes to adapt to the new Stealth mechanic


The Raven Guard is closer by the minute! Right as Corax’s Legion gathers for their ambush, the Primarch vouches for a change of plans, bringing a major alteration to their iconic Stealth trait. Besides the Raven Guard, multiple factions had a measure of access to this trait. These cards will also receive an update to make them fit the new Stealth mechanic. Take a look at all the changes below.

How is Stealth changing?

After the Raven Guard releases, Stealth will be automatically removed either when the unit in Stealth attacks, or at the beginning of the unit’s turn, whichever happens first. This means a unit in Stealth cannot stay hidden for the duration of the entire battle anymore unless Stealth is re-applied via a card effect.

Balance changes to adapt to the new stealth


  • Vaanes Squad: Change description to ‘Stealth. (2) Deal 5 damage (Ordnance 3)’
  • Shadow Wardens: Increase health from 6 to 8. Change description to ‘Stealth. If an enemy attacks your Warlord, deal 5 damage to that enemy’
  • Kaedes Nex: Increase health from 8 to 9


  • Sons of the Shadows: Increase requirement from 8 to 12


  • Recon Claw: Increase health from 3 to 4
  • Endros Shek: Increase health from 5 to 6


  • Phors Seekers: Increase health from 3 to 4
  • Effrit Squad: Increase stats from 4/5 to 5/6 and change ability to ‘(1) Deal 4 damage to the enemy Warlord and gains Stealth’


  • Sisypheum Crewmates: Increase health from 2 to 3. Lower ability cost from 1 to 0
  • Apothecary Norn: Increase health from 4 to 5
  • Moritat Syras: Increase health from 4 to 5. Change description to ‘Give Sentenced 2 to a non-Warlord enemy this turn’


  • Elitel: Increase health from 3 to 4
  • Herald of Slaanesh: Increase health from 4 to 5
  • Ula, Doom of Heroes: Increase stats from 7/7 to 8/8


  • Eristede Kell: Increase health from 3 to 4. Change ability to ‘(1) Deal 5 damage. If target dies, create a Seal in your deck’
  • Ganimus: Increase health from 5 to 6


  • Ekra Trez: Increase health from 3 to 4 and lower ability cost from 1 to 0
  • Watchers in the Dark: Change stats from 2/2 to 1/5

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