Nocturne angers with your presence.Nomus Rhy’tan, Keeper of the Keys of Prometheus
As part of the Isstvan Atrocity, the Salamanders were nearly destroyed alongside the Iron Hands and Raven Guard, as their once allies turned their guns upon them. Vulkan was lost, believed dead, but many surviving Salamanders had faith in otherwise, often going into battle with a cry of “Vulkan lives!” Although no sign of the Primarch could be found, his loyal sons were correct, Vulkan had survived the Massacre.
Following the retreat from Isstvan, Vulkan had been captured by Konrad Curze, who tortured and inflicted madness upon him. Escaping via a teleportation device built into his hammer after sparing Curze’s life following a brutal duel, Vulkan arrived on Macragge in an insane rage, before he was slain by a weapon made of the Emperor’s own psychic might.
Taken by Artellus Numeon to Nocturne, they encountered foes on their perilous journey, before landing upon their homeworld. As soon as they arrived, they had to defend it against an assault by the Death Guard, who attempted to capitalize on the devastation the Legion had already suffered.
The defenders, and the planet itself, resisted under the leadership of the Lord Chaplain, Nomus Rhy’tan, and fought off the Death Guard invasion. During a Promethean ritual of their creed, Vulkan was resurrected beneath the flames of Mount Deathfire, and promptly disappeared from Nocturne’s surface.
The Voice of Fire
Nomus Rhy’tan, left behind on their homeworld by Vulkan to supervise the recruitment of new Salamanders and teach them in the ways of the Legion, took command of the garrison to defend against the Death Guard attack. Until Numeon returned, sole leadership of the Legion was believed to be with him, but with Numeon’s own disappearance after the resurrection of Vulkan, it fell to the Lord Chaplain.
Leading a comprehensive and powerful defence of their homeworld against the corrupted sons of Mortarion, he relied on the planet itself and its lethal creatures, as much as the warriors under his command. Join in the new campaign to see who he fought and how he managed to complete this feat.
The Fires of Nocturne
Complete the campaign as Numeon to claim your rewards (including Numeon himself!) and unlock more Warlords to continue the story of the Salamanders. Each Warlord tells a story of what the Salamanders were doing during the Horus Heresy, and the tumultuous calamity that ended in the Emperor’s own throne room, as Vulkan faces off against one of his closest brothers.
Will you help the Salamanders rebuild following their brutal near annihilation on Isstvan? Try out their new cards, including their new Warlord Nomus Rhy’Tan to see what decks you can come up with to punish the traitors! Vulkan Lives!
Is it your first time playing a campaign? Check out the explainer video and blog post to learn all about how to play in the new campaigns and all the rewards you can get out of them. Get ready to experience the greatest battles of the Horus Heresy!
Everguild Ltd. is an independent game studio operating from the UK and Spain, committed to making deep and polished games with a never-seen-before twist. Everguild is pushing the boundaries of the CCG genre on mobile, with its acclaimed first title, ‘Drakenlords: CCG Card Duels’, and the more recent ‘The Horus Heresy: Legions’, based on Games Workshop®’s renowned setting, The Horus Heresy®. More information about Everguild can be found at everguild.com/press
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